![]() This number indicates how many seconds that player will not be seeing another interstitial after seeing one. This value will be used internally by Advertisement Module ShowInterstitialAd() function as an ad ruleset. ![]() settings this number to 5 means we will show first ever interstitial if 5 seconds passed after the first run of the game. This number indicates how many seconds Coda SDK will wait before being able to show first ever interstitial for the game. SecondsBeforeFirstInterstitialFirstSession: ![]() Seconds Before First Interstitial First Session settings this number to 5 means we will show first interstitial if 5 seconds passed after the session start. This number indicates how many seconds Coda SDK will wait before being able to show first interstitial of the current session. Set this value to 5 to start seeing interstitial after level 5. This number indicates after which level Interstitial ads will become available. Setting this value to 2 means we will skip showing interstitial ads for next 2 levels after player sees one. This number indicates the number of core game cycles that are needed to show an Interstitial ad. Maximum number of interstitial that a player can see in one day. A session ends if player closes or pauses the game for more than 10 minutes. Maximum number of interstitial that a player can see in one session. If the seconds between an interstitial is triggered and the last level fail before that is less than this number, the interstitial will be delayed. This number is used to decide whether an interstitial ad should be delayed after a level fail. Indicates the time between two banner requests in seconds after a successful Banner impression is made. For example if you set this value to 0.5, Interstitial ads will only be shown if user passes half of the level. This value will determine if showing of an interstitial ad should be skipped when user fails the level below this progress ratio. Set a value between 0 to 1 where 0 means start of the level and 1 means end of the level in terms of progress. If set to false then delayed notifications will be used. LocalTimeNotificationActive: decides whether to use local time based notifications or not. SDK uses calculated ML Model Configurations instead of the remote variables in Interstitial Ad Rules when this value is true.Ĭurrently, only the Ad Tolerator Model is used, and the rule values are taken from the following two remote variables respectively: When this toggle is on, SDK places an Interstitial ad instead of a Rewarded Ad when no Rewarded Ad is ready to show. Show Interstitials Instead of Rewarded Ads Note that the native popup always shows up after the in-game one if that one is also toggled on. In-game Coda consent dialog will be shown before the native iOS consent popup if this value is true.Ī simulated Native iOS consent popup will be shown if this value is true. If that value is false, no notifications will be scheduled by the client. This value will be used internally by Advertisement Module ShowInterstitialAd() function as an ad ruleset.ĭecides wether the SDK uses MoPub's auto refresh feature for Banner Ads or not. When set to true interstitial ads will not be shown after a level where user has watched a rewarded Ad.
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